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Age of Failon - Birth of the Hero

Turn-based strategy game
Unity Connect

Introduction to Game Development(Sebastian Lague)

Introduction to Game Development with Unity and C#

Introduction to Game Development (E01: variables and methods)

Introduction to Game Development (E02: classes)

Introduction to Game Development (E03: Unity overview)

Introduction to Game Development (E04: writing code)

Introduction to Game Development (E05: operators and if statements)

Introduction to Game Development (E06: a simple game)

Introduction to Game Development (E07: vectors)

Introduction to Game Development (E08: movement)

Introduction to Game Development (E09: space, parenting, rotation)

Introduction to Game Development (E10: collision detection)

Introduction to Game Development (E11: prefabs and instantiation)

Introduction to Game Development (E12: script communication)

Introduction to Game Development (E13: falling blocks game 1/4)

Introduction to Game Development (E14: falling blocks game 2/4)

Introduction to Game Development (E15: falling blocks game 3/4)

Introduction to Game Development (E16: falling blocks game 4/4)

Introduction to Game Development (E17: reference vs value types)

Introduction to Game Development (E18: raycasting)

Introduction to Game Development (E19: arrays and lists)

Introduction to Game Development (E20: loops)

Introduction to Game Development (E21: coroutines)

Introduction to Game Development (E22: trigonometry)

Introduction to Game Development (E23: stealth game 1/3)

Introduction to Game Development (E24: stealth game 2/3)

Introduction to Game Development (E25: stealth game 3/3)

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